![]() ![]() You might run into some visibility issues if you're using the tablet outdoors in blazing sunlight, but otherwise the display is plenty bright. Some might be disappointed not to see a higher DPI display here-such as the one featured on the iPad Mini-but the Shield Tablet's IPS display is lovely and clear, and has great viewing angles. There's 16GB of internal storage, the much-appreciated inclusion of a Micro SD slot for up to 128GB of storage expansion, a 5MP front-facing camera as well as a 5MP autofocus rear camera, a non-active stylus based on Nvidia's DirectStylus 2 technology, front-facing stereo speakers, a 19.75 Watt hour battery, mini HDMI out, and an 8-inch, 1920x1200 pixel display. The K1 is backed up by 2GB of RAM, which makes for zippy performance across the board the Shield Tablet churns through pretty much any task you throw at it, which makes navigating through the largely stock version of Android 4.4.3 it ships with a pleasure. Nvidia has already talked about the flagship 64-bit version of Tegra K1, which features the company's Project Denver CPU, a powerful chip first based on 64-bit ARMv8-A architecture. While the A15 is a powerful chip, it's slightly disappointing not to see something more modern here. That's actually the same quad core processor as used in the original Shield Portable, albeit at a higher clock speed. On the CPU side, a quad core Arm Cortex A15 processor clocked at 2.2GHz powers the Shield Tablet. In theory, this means PC developers should find it easier to port their games over to Android, with Epic having already unveiled a version of Unreal Engine 4 running on the chip. Shield Tablet is based on Nvidia's 32-bit Tegra K1 chip, which features a Kepler-based GPU with 192 CUDA cores that supports OpenGL 4.4 and the DX12 API. On paper at least, the tech is impressive. By clicking 'enter', you agree to GameSpot's ![]()
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